Portfolio
Wu-Tang: Rise of the Deceiver
UE5 | PC (Steam, Epic) | TBA | Project Site
Wu-Tang: Rise of the Deceiver is a co-op action RPG where players harness the mystical abilities of the Wu-Tang Clan to fight against the Deceiver, an entity invading and corrupting their home of Shaolin.
Role: Gameplay Programmer
- Implemented multiplayer combat systems using GAS (Gameplay Ability System) with a data-driven architecture for combat designers and artists:
- Anim Notifies for Animation Montages
- Blueprint Libraries
- Hit Resolution System
- Status Effects System
- Multiplayer Scaling System
- Maintained and refined existing combat systems:
- Input System
- Hitbox and Hit Detection
- Hitstop
- Enemy AI Behavior Trees and AI Controllers
- Worked closely with designers to develop bespoke gameplay mechanics thematically based off of the Wu-Tang Clan members.
Silent Slayer
UE4 | PCVR (Steam), or Meta Quest (Meta Horizon Store) | Oct 2024 | Project Site
Silent Slayer is a VR precison-based puzzle horror game where the player must disarm a variety of traps around the coffins to get in and slay the vampires.
Role: Gameplay Programmer
- Prototyped concepts to build confidence in the game.
- Implemented encounter architecture and base puzzle interactions for designers to make variations.
- Refined the grabbing system based off of VR Expansion.
Lost Recipes
UE4 | Meta Quest (Meta Horizon Store) | Jan 2022 | Project Site
Lost Recipes is a VR cooking simulator that teaches historical recipes from ancient Greek, Chinese, and Mayan civilizations.
Role: Gameplay Programmer
- Took ownership of the following cooking systems mid-way through the project:
- Dynamic mesh cutting and water mesh physics.
- Osmosis, marination, spice rendering.
- Dough systems.
- Implemented the following systems:
- Multi-purpose spoon capable of stirring, scooping, pouring, and splitting depending on player intention and the interacted objects.
- Plate and food stacking systems.
- Pooling, state resetting, and respawning systems.
- Supported designers growing technical skills with Unreal blueprints.
- Optimized for the lower end Quest 1 VR system while primarily targeting the Quest 2 VR system.
Mission: It’s Complicated
Unity | PC (Steam, Itch.io) | Feb 2020 | Project Site
Mission: It’s Complicated is a superhero match-making visual novel featuring a diverse cast of characters that can get paired up in various romantic and platonic relationships.
Role: Gameplay Programmer
- Inherited and adapt proprietary chat system for a visual novel.
- Built out relationship and chat systems.
Deep Time Detectives
Unity | PCVR + PC Exhibit | September 2019 | Project Site
Deep Time Detectives is a two-player asymmetric cooperative experience developed as part of the Smithsonian’s hands-on paleontology exhibit for their documentary film When Whales Walked: Journeys in Deep Time. The VR player acts as a field paleontologist, and the non-VR player acts as an offsite research expert to uncover a fossil and classify its evolutionary lineage.
Role: Gameplay Programmer
- Implemented fossil manipulation and brush interactions.
- Assisted with camera work for the VR rig and for the non-VR player.
- Assisted as tech support in installations across the country.
HistoryMaker VR
Unity | PCVR (Steam) | Aug 2020 | Project Site
HistoryMaker VR is an educational VR content creation tool where users can set up a scene with props, read a script off a teleprompter, and export the performance as a video.
Role: Gameplay Programmer
- Prototyped Ben Franklin as part the phase 1 grant.
- Implemented object tracking system for recording and in-game playback.